BRIEFING

Cover teacher guide

A Python escape room for a Higher Computing Science double period (2 hours). About five minutes to read. No subject knowledge needed. You supervise, the web page checks the answers.

The short version

This is a low-pressure coding game: three rooms, fifteen locks. A pupil writes a Python program, types its answer on an on-screen keypad, and the lock opens if the answer is right. Nothing needs marking. The puzzles use the skills from the Software Design and Development unit (files, records, sub-programs, standard algorithms), plus a little Computer Systems (two’s complement), so they are practice for the course as well as a game.

Before the lesson

During the lesson

Suggested timings (120 minutes)

If the technology fails